카테고리 : 미분류

Blu-ray is dead - heckuva job, Sony!

http://blogs.zdnet.com/storage/?p=365


Blu-ray is dead - heckuva job, Sony!

Posted by Robin Harris @ 12:31 pm

Blu-ray is in a death spiral. 12 months from now Blu-ray will be a videophile niche, not a mass market product.

With only a 4% share of US movie disc sales and HD download capability arriving, the Blu-ray disc Association (BDA) is still smoking dope. Even $150 Blu-ray players won’t save it.

16 months ago I called the HD war for Blu-ray. My bad. Who dreamed they could both lose?

Snatching defeat from the jaws of victory
Delusional Sony exec Rick Clancy needs to put the crack pipe down and really look at the market dynamics.

In a nutshell: consumers drive the market and they don’t care about Blu-ray’s theoretical advantages. Especially during a world-wide recession.

Remember Betamax? SACD? Minidisk? Laser Disk? DVD-Audio? There are more losers than winners in consumer storage formats.

It’s all about volume. 8 months after Toshiba threw in the towel, Blu-ray still doesn’t have it.

The Blu-ray Disc Association doesn’t get it
$150 Blu-ray disc players are a good start, but it won’t take Blu-ray over the finish line. The BDA is stuck in the past with a flawed five-year-old strategy.

The original game plan
Two things killed the original strategy. First the fight with HD DVD stalled the industry for two years. Initial enthusiasm for high definition video on disk was squandered.

Second, the advent of low cost up-sampling DVD players dramatically cut the video quality advantage of Blu-ray DVDs. Suddenly, for $100, your average consumer can put good video on their HDTV using standard DVDs. When Blu-ray got started no one dreamed this would happen.

Piggies at the trough
The Blu-ray Disc Association hoped for a massive cash bonanza as millions of consumers discovered that standard DVDs looked awful on HDTV. To cash in they loaded Blu-ray licenses with costly fees. Blu-ray doesn’t just suck for consumers: small producers can’t afford it either.

According to Digital Content Producer Blu-ray doesn’t cut it for business:

* Recordable discs don’t play reliably across the range of Blu-ray players - so you can’t do low-volume runs yourself.
* Service bureau reproduction runs $20 per single layer disc in quantities of 300 or less.
* Hollywood style printed/replicated Blu-ray discs are considerably cheaper once you reach the thousand unit quantity: just $3.50 per disc.
* High-quality authoring programs like Sony Blu-print or Sonic Solutions Scenarist cost $40,000.
* The Advanced Access Content System - the already hacked DRM - has a one-time fee of $3000 plus a per project cost of almost $1600 plus $.04 per disk. And who defines “project?”
* Then the Blu-ray disc Association charges another $3000 annually to use their very exclusive - on 4% of all video disks! - logo.

That’s why you don’t see quirky indie flicks on Blu-ray. Small producers can’t afford it - even though they shoot in HDV and HD.

The Storage Bits take
Don’t expect Steve Jobs to budge from his “bag of hurt” understatement. Or Final Cut Studio support for Blu-ray. I suspect that Jobs is using his Hollywood clout from his board seat on Disney and his control of iTunes to try to talk sense to the BDA.

But the BDA won’t budge. They, like so much of Hollywood, are stuck in the past.

A forward looking strategy would include:

* Recognition that consumers don’t need Blu-ray. It is a nice-to-have and must be priced accordingly.
* Accept the money spent on Blu-ray is gone and will never earn back the investment. Then you can begin thinking clearly about how to maximize Blu-ray penetration.
* The average consumer will probably pay $50 more for a Blu-ray player that is competitive with the average up-sampling DVD player. Most of the current Blu-ray players are junk: slow, feature-poor and way over-priced.
* Disk price margins can’t be higher than DVDs and probably should be less. The question the studios need to ask is: “do we want to be selling disks in 5 years?” No? Then keep it up. Turn distribution over to your very good friends at Comcast, Apple and Time Warner. You’ll be like Procter & Gamble paying Safeway to stock your products.
* Fire all the market research firms telling you how great it is going to be. They are playing you. Your #1 goal: market share. High volume is your only chance to earn your way out of this mess and keep some control of your distribution.

Time is short. Timid incrementalism will kill you.

Like Agent Smith delivering the bad news to a complacent cop: “No, Lieutenant, your men are already dead.”

by 갱도령 | 2008/10/30 01:36 | 트랙백 | 덧글(0)

EA, 에픽과의 파트너쉽 발표

아래의 미카미 신지 뉴스에 이은 제 2탄 입니다.
이번에는 에픽과 손잡고 새로운 ip의 게임을 제작한다네요. Valve, id에 이어서 이제는 에픽까지...

정말로 EA가 콘솔 하나 만들어도 될 듯 합니다.

EA Partners Team up With the Creators of the Award-Winning Gears of War and Unreal Series to Publish an All-New IP


REDWOOD CITY, Calif.--(BUSINESS WIRE)--Aug. 14, 2008--Electronic Arts Inc. (NASDAQ:ERTS) and Epic Games, Inc. today announced that they have signed a publishing agreement for an all-new action title for the PC, Xbox 360(R) video game system and PLAYSTATION(R)3 computer entertainment system. The new intellectual property is currently in development by Epic's People Can Fly studio in Poland.

"Epic is excited to work with EA Partners to launch our next big IP on the global stage," said Mark Rein, vice president, Epic Games. "EA Partners gives independent developers like Epic the muscle of a global publisher like EA, along with the focus and flexibility of a smaller team committed to working with our individual needs."

"In the last year, EAP has become a powerhouse player in the publishing world with the best of breed developers signing on to leverage EA's studio-focused philosophy, global scale and publishing leadership," said Frank Gibeau, President of the EA Games Label. "Epic brings first class talent and technology to the development of this new title. We are very proud to have Epic join the growing roster of EA Partners."

"Epic is a legendary studio that is synonymous with quality and EA Partners jumped at the chance to team up with them on the launch of their next blockbuster IP," said David DeMartini, senior vice president and general manager, EA Partners. "EA Partners is committed to giving the world's best independent developers access to EA's global publishing resources, letting them focus on what they do best - making great games."

by 갱도령 | 2008/08/15 07:05 | 트랙백 | 덧글(1)

Castle Crashers 1200 포인트

http://www.castlecrashers.com/index_main.html

http://devblog.thebehemoth.com/?p=300


Castle Crashers Pricing (from Dan Paladin)

Hello everyone on the internet!
The price for Castle Crashers will be 1,200 Microsoft points. This month’s only online multiplayer XLA game launches on Wednesday, August 27th, 2008, so get ready to grab some friends and prepare to smash stuff!

Domo arigato Mr. Roboto

Thank you

Love you

-dan

by 갱도령 | 2008/08/15 06:01 | 트랙백 | 덧글(0)

◀ 이전 페이지          다음 페이지 ▶