Rock Band DLC Week of 11/11 - Foo Fighters

그동안 DLC 안지르고 쭈욱 버텼는데...아무래도 다음주에는 통째로 질러야 할 듯...ㅠㅠ

http://www.rockband.com/forums/showthread.php?t=97824

Hey everybody,

I am very happy to announce here (before anywhere else) that next week's DLC offering will be the Foo Fighter's The Colour and the Shape album (one of my favorites). With “Everlong” already featured on the Rock Band 2 soundtrack, the DLC album will include the following tracks:

1. "Doll"
2. "Monkey Wrench"
3. "Hey, Johnny Park!"
4. "My Poor Brain”
5. "Wind Up"
6. "Up in Arms"
7. "My Hero"
8. "See You”
9. "Enough Space"
10. "February Stars”
11. "Walking After You”
12. “New Way Home”

The Colour and the Shape will be available for download starting November 11, 2008, for the Xbox®360 video game and entertainment system from Microsoft and November 13, 2008, for the PS3. Pricing will be $19.99 (1600 Microsoft Points) for the album, or $1.99 (160 Microsoft Points) per track. All tracks are masters.

by 갱도령 | 2008/11/07 07:47 | Game | 트랙백 | 덧글(0)

사진 한 장

by 갱도령 | 2008/11/07 02:31 | 그냥저냥 | 트랙백 | 덧글(0)

Fanatec Porsche 911 Turbo S Racing Wheel

http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20081030006105&newsLang=en

Fanatec® Introduces Limited Edition Porsche® 911 Turbo S Racing Wheels for Xbox® 360™

Wheel Available in Three Versions and Now Available for Pre-Order

BEVERLY HILLS, Calif.--(BUSINESS WIRE)--Fanatec®, a leading brand of high-end input devices for game consoles and PCs, today announced that its newly introduced Porsche 911 Turbo S Racing Wheels for Xbox 360, which are offered in three different versions (911 Turbo S Edition, Clubsport Edition, and Pure Edition), are now available for pre-order at www.fanatec.com/PWTS (while supplies last).

The wheels, which are available in limited quantities (911 Turbo S Edition: 3000, Clubsport Edition: 2000, and Pure Edition: 5000), are all licensed by Porsche Lizenz- und Handelsgesellschaft mbH and are priced as follows for those who pre-order (regular pricing can be found on the Fanatec website) the wheels: 911 Turbo S Edition: $250USD, Clubsport Edition: $400USD, and Pure Edition: $150USD.

The Porsche 911 Turbo S Racing Wheels for the Xbox 360 feature a 900° steering angle, 6+1 shifter and are the first racing wheels that are multi-platform (Xbox 360, PlayStation® 3, and PC) compatible. Gamers can also upgrade their existing Microsoft or Logitech racing wheels by purchasing the Pure Edition, which allows gamers to use the pedals they already have. Or they can choose the Clubsport Edition, which features high-end pedals that are fully made of aluminum and feature a load cell pressure sensor for the brake.

The wheels offer a whole host of options based upon the features and benefits gamers’ desire for their racing games experiences.

Key features include:

* Multiplatform: Xbox 360 – PC – PlayStation® 3
* Backward compatible to existing games on the Xbox 360 – Almost all current racing games support the 6 Speed shifter, including Forza 2
* Wireless connection to Xbox 360 and wireless connection through RF dongle to PC and PlayStation 3 (new and improved technology)
* Compatible with standard pedals (with clutch), Clubsport pedals (metal), as well as pedals for Microsoft® wireless racing wheel and Logitech® G25 racing wheel

* 3 Force Feedback motors and smooth belt drive - deliver sensational realism
* Two gear sticks included: 6+1 Speed and sequential

For detailed information, images and pricing on all three wheels, go to www.FANATEC.com/PWTS.

About Fanatec

Fanatec is a leading brand of high-end input devices for game consoles (PlayStation® 2/PlayStation® 3/Xbox®/Xbox® 360™) and PCs. Designed and manufactured by parent company ENDOR AG, the brand’s focus is centered solely on offering highly innovative and highly functional products designed to enhance and maximize the gaming experience. The brand is sold in Asia, Australia and Europe through distributors and in the U.S. directly through its ENDOR AG USA LLC subsidiary. Headquartered in Landshut, Germany, ENDOR AG was founded in 1997. To learn more about the Fanatec lineup of products, visit www.fanatec.com or visit the community website at www.911wheel.com

by 갱도령 | 2008/11/02 10:41 | Game | 트랙백 | 덧글(1)

Blu-ray is dead - heckuva job, Sony!

http://blogs.zdnet.com/storage/?p=365


Blu-ray is dead - heckuva job, Sony!

Posted by Robin Harris @ 12:31 pm

Blu-ray is in a death spiral. 12 months from now Blu-ray will be a videophile niche, not a mass market product.

With only a 4% share of US movie disc sales and HD download capability arriving, the Blu-ray disc Association (BDA) is still smoking dope. Even $150 Blu-ray players won’t save it.

16 months ago I called the HD war for Blu-ray. My bad. Who dreamed they could both lose?

Snatching defeat from the jaws of victory
Delusional Sony exec Rick Clancy needs to put the crack pipe down and really look at the market dynamics.

In a nutshell: consumers drive the market and they don’t care about Blu-ray’s theoretical advantages. Especially during a world-wide recession.

Remember Betamax? SACD? Minidisk? Laser Disk? DVD-Audio? There are more losers than winners in consumer storage formats.

It’s all about volume. 8 months after Toshiba threw in the towel, Blu-ray still doesn’t have it.

The Blu-ray Disc Association doesn’t get it
$150 Blu-ray disc players are a good start, but it won’t take Blu-ray over the finish line. The BDA is stuck in the past with a flawed five-year-old strategy.

The original game plan
Two things killed the original strategy. First the fight with HD DVD stalled the industry for two years. Initial enthusiasm for high definition video on disk was squandered.

Second, the advent of low cost up-sampling DVD players dramatically cut the video quality advantage of Blu-ray DVDs. Suddenly, for $100, your average consumer can put good video on their HDTV using standard DVDs. When Blu-ray got started no one dreamed this would happen.

Piggies at the trough
The Blu-ray Disc Association hoped for a massive cash bonanza as millions of consumers discovered that standard DVDs looked awful on HDTV. To cash in they loaded Blu-ray licenses with costly fees. Blu-ray doesn’t just suck for consumers: small producers can’t afford it either.

According to Digital Content Producer Blu-ray doesn’t cut it for business:

* Recordable discs don’t play reliably across the range of Blu-ray players - so you can’t do low-volume runs yourself.
* Service bureau reproduction runs $20 per single layer disc in quantities of 300 or less.
* Hollywood style printed/replicated Blu-ray discs are considerably cheaper once you reach the thousand unit quantity: just $3.50 per disc.
* High-quality authoring programs like Sony Blu-print or Sonic Solutions Scenarist cost $40,000.
* The Advanced Access Content System - the already hacked DRM - has a one-time fee of $3000 plus a per project cost of almost $1600 plus $.04 per disk. And who defines “project?”
* Then the Blu-ray disc Association charges another $3000 annually to use their very exclusive - on 4% of all video disks! - logo.

That’s why you don’t see quirky indie flicks on Blu-ray. Small producers can’t afford it - even though they shoot in HDV and HD.

The Storage Bits take
Don’t expect Steve Jobs to budge from his “bag of hurt” understatement. Or Final Cut Studio support for Blu-ray. I suspect that Jobs is using his Hollywood clout from his board seat on Disney and his control of iTunes to try to talk sense to the BDA.

But the BDA won’t budge. They, like so much of Hollywood, are stuck in the past.

A forward looking strategy would include:

* Recognition that consumers don’t need Blu-ray. It is a nice-to-have and must be priced accordingly.
* Accept the money spent on Blu-ray is gone and will never earn back the investment. Then you can begin thinking clearly about how to maximize Blu-ray penetration.
* The average consumer will probably pay $50 more for a Blu-ray player that is competitive with the average up-sampling DVD player. Most of the current Blu-ray players are junk: slow, feature-poor and way over-priced.
* Disk price margins can’t be higher than DVDs and probably should be less. The question the studios need to ask is: “do we want to be selling disks in 5 years?” No? Then keep it up. Turn distribution over to your very good friends at Comcast, Apple and Time Warner. You’ll be like Procter & Gamble paying Safeway to stock your products.
* Fire all the market research firms telling you how great it is going to be. They are playing you. Your #1 goal: market share. High volume is your only chance to earn your way out of this mess and keep some control of your distribution.

Time is short. Timid incrementalism will kill you.

Like Agent Smith delivering the bad news to a complacent cop: “No, Lieutenant, your men are already dead.”

by 갱도령 | 2008/10/30 01:36 | 트랙백 | 덧글(0)

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